What to expect
This WebAssembly project runs a Vice City client in the browser. Its setup screen asks for a game.tar.gz archive, and the repository explains local browser storage, save management, and skins. It is a port for people who understand the data-import requirement, not a promise of a free copy of Vice City.
Game and setup options
- Local game archive import
- Save and skin controls
- WebAssembly browser client
Getting started
- Read the project’s requirements and obtain game files you are entitled to use.
- Import the compatible archive through the setup page and wait for readiness.
- Review save-slot choices before starting or replacing imported data.
Preparing a browser-port installation
Read the repository’s import instructions before preparing the game archive. The browser build and the original game data are separate parts of the setup. Use a legitimate copy of the required files, retain your originals, and understand where the browser stores imported data before clearing site storage.
Look after saves separately
The project documents importing and exporting saves. Review the selected slot before replacing it, and keep a backup outside the browser.
Who it suits
Owners of a legitimate game copy exploring a browser port.
Before you play
The project is unofficial and says it does not include original game data. AINavly does not host or provide game archives.
Common questions
Is this an official Rockstar release?
No. The page identifies it as an unofficial fan project without Rockstar or Take-Two affiliation.
What happens if browser storage is cleared?
The creator describes local browser storage for imported data. Keep separate backups of saves and expect a new import if that data is removed.
Sources and review scope
Setup page and repository checked; game import and offline play not repeated.